Allen Elementary- 6th Grade Quarter 1 2017
Ms. Linderman and Mr. Maniag (7/26, 8/9, 8/23, 9/6)
Theatre Games Learned
Dr. Know-It-All
Dr. Know-it-all is played by three players, sitting in a line of 3 chairs, and who are only allowed to speak one word at a time. So each player will say only one word, in the order Player 1-2-3-1 and so on. Another player, the host, will play the interviewer who questions Dr. Know-it-all, pulling questions from the audience and one question the host may ask.
Students practiced speaking clearly and projecting by reading this Shel Silverstein poem aloud to their peers from the stage.
Auditioning
Students practiced "auditioning" in front of their peers from the stage.
One Word Story
Hitchhiker
In this game, students practice taking on the emotions of others. There are 4 chairs on stage, two players go first with one as a driver and one a passenger. They begin to improvise a scene and a hitchiker enters. The hitchhiker has a personality quirk that the other people in the car must pick up on, such as: won’t stop whining; has an incredible itch; sings instead of speaks. The driver and the passenger must gradually take on the characteristic of the hitchhiker. Soon, they pick up another hitchhiker who has a different personality quirk. Again, everyone gradually takes on their characteristic. When the scene is over, the driver gets out, and all of the other players rotate one seat over.
Zip Zap Zop
Bippity Bippity Bop
Who's The Leader/Indian Chief
Dr. Know-it-all is played by three players, sitting in a line of 3 chairs, and who are only allowed to speak one word at a time. So each player will say only one word, in the order Player 1-2-3-1 and so on. Another player, the host, will play the interviewer who questions Dr. Know-it-all, pulling questions from the audience and one question the host may ask.
Hello Joe!
Students practice projection by standing on stage and saying Hello Joe! to the audience.
Enunciation (1 inch Tall)Students practiced speaking clearly and projecting by reading this Shel Silverstein poem aloud to their peers from the stage.
Auditioning
Students practiced "auditioning" in front of their peers from the stage.
One Word Story
Players sit in a circle and tell a story one word at a time.
In this game, students practice taking on the emotions of others. There are 4 chairs on stage, two players go first with one as a driver and one a passenger. They begin to improvise a scene and a hitchiker enters. The hitchhiker has a personality quirk that the other people in the car must pick up on, such as: won’t stop whining; has an incredible itch; sings instead of speaks. The driver and the passenger must gradually take on the characteristic of the hitchhiker. Soon, they pick up another hitchhiker who has a different personality quirk. Again, everyone gradually takes on their characteristic. When the scene is over, the driver gets out, and all of the other players rotate one seat over.
Zip Zap Zop
This is one of the most famous theater warm-up games. Stand in a circle. Have kids practice saying “Zip, Zap, Zop.” One person starts by clapping and pointing to someone as she says, “zip.” The person she pointed to claps, and points to someone else saying “zap.” The person she pointed to then claps, and points to someone saying “zop.” Then it starts all over again
The entire class stands in a circle and the teacher stands in the middle of the circle. The teacher points at someone in the circle and says “bippity bippity bop” as fast as she can. The person being pointed at must say “bop” before she gets to the end of her phrase. If the teacher points to a student and only says “bop”, then the student must stay quiet. The goal of the teacher is it get the students to not say “bop” fast enough in the first case scenario, and to say “bop” in the second.
CategoriesWho's The Leader/Indian Chief
* some theater games are adapted from Drama Notebook Curriculum
CCSS. Theatre. 6th Grade
- 2.1 Participate in improvisational activities, demonstrating an understanding of text, subtext, and context.
- 2.2 Use effective vocal expression, gesture, facial expression, and timing to create character.
Comments
Post a Comment