Allen Elementary- 6th Grade Quarter 2 2017
Ms. Linderman and Mr. Maniag (10/4, 10/18, 11/2, 11/15, 12/6, 12/13)
Theatre Games Learned
Bang!
Everyone arranges themselves in a circle. The caller/teacher, calls out the name of someone in the circle, for example "Mia". Mia, hearing her name, must duck. The players to either side of Mia, upon hearing Mia's name, must turn towards Mia with their fingers pointed like a gun, and shout BANG! If Mia does not duck quick enough, she is out. If Mia ducks fast enough but one player shouts BANG! faster then the other, the slower player is eliminated. If Mia ducks fast enough, and both players shout at the same time, it's a draw no one is out. If any player in the circle makes the mistake of ducking or shooting at the wrong time, they're out.
Character Walk
Play some music and have group members walk around trying out various postures until they develop a character. Next, offer a situation for them to interact in such as: in a grocery store; in an elevator; a party; etc. This part should be pantomimed only. Next, introduce a new situation and invite participants to add dialogue.
Alien, Tiger, Cow
Energy Circle
their eyes. One person starts by squeezing the hand of the person to his right very gently. That person “passes” the squeeze along until it goes all the way around the circle.
Bang!
Everyone arranges themselves in a circle. The caller/teacher, calls out the name of someone in the circle, for example "Mia". Mia, hearing her name, must duck. The players to either side of Mia, upon hearing Mia's name, must turn towards Mia with their fingers pointed like a gun, and shout BANG! If Mia does not duck quick enough, she is out. If Mia ducks fast enough but one player shouts BANG! faster then the other, the slower player is eliminated. If Mia ducks fast enough, and both players shout at the same time, it's a draw no one is out. If any player in the circle makes the mistake of ducking or shooting at the wrong time, they're out.
Character Walk
Play some music and have group members walk around trying out various postures until they develop a character. Next, offer a situation for them to interact in such as: in a grocery store; in an elevator; a party; etc. This part should be pantomimed only. Next, introduce a new situation and invite participants to add dialogue.
Alien, Tiger, Cow
Everyone in a circle. When the lead player says “Alien, Tiger, Cow, GO!” Everyone becomes one of three things: Alien (Player holds up two fingers on top of their head and says “Deek...Deek.”) or Tiger (Player reaches out with his right hand, making a clawing motion and ‘roars.’) or Cow (Player bends over, holds his tummy and says “Moooo.”)
The goal is for everyone to become the same thing, so for every round, the majority wins. For instance, if more students choose cows, than the aliens and tigers would take a step back out of the circle. The inner circle gets smaller until a small group achieves success!
The goal is for everyone to become the same thing, so for every round, the majority wins. For instance, if more students choose cows, than the aliens and tigers would take a step back out of the circle. The inner circle gets smaller until a small group achieves success!
their eyes. One person starts by squeezing the hand of the person to his right very gently. That person “passes” the squeeze along until it goes all the way around the circle.
* some theater games are adapted from Drama Notebook Curriculum
Reader's Theatre
Student's worked 3 class sessions on creating audiobooks of reader theatre plays. Students were able to listen to themselves and peer assess themselves based on their enunciation, projection, tone etc.
CCSS. Theatre. 6th Grade
- 2.1 Participate in improvisational activities, demonstrating an understanding of text, subtext, and context.
- 2.2 Use effective vocal expression, gesture, facial expression, and timing to create character.
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